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THIS IS ALL FICTION!Please I use the techniques in MF battles. :<

Guard Scorpion: 

Although the Guard Scorpion has some deadly attacks,Cloud and Barret's combined strength should be more than enough to punch it's ticket.  Have Cloud use Bolt spells and Barrett use his regular attack.  Use Limit Breaks when they come.  DO NOT attack the enemy when he raises his tail; the Tail Laser does between 70-80 HP of damage.

Air Buster: 

Have Cloud and Barret fight enemies until both their Limit Breaks occur before you enter the catwalk to begin the fight.  Both combined may be enough to immediately kill Air Buster.  If you don't use the Limits, then pummel him with Bolt.

Aps: 

His Sewer Tsunami attack tears you up, but Aps gets hit by it pretty hard, too.  That, combined with Fire, make this fight pretty easy.  If by chance Cloud has the Cross-Slash, use it to paralyze him.

Reno: 

His Electro-mag Rod can stun a victim; when this happens, just keep them healthy until they snap out of it.  If a player is trapped by the Pyramid, have another character attack him/her.  Fire and Ice are helpful.  Use Limits, and watch your HPs.

Sample: H0512 & Sample: H0512-opt: 

Focus all attention on H0512.  Use spells and Limit Breaks, and watch your HPs!

Hundred Gunner & Heli Gunner: 

Use Barret's normal attack.  Everyone else should use Bolt and Limit Breaks.  When these bosses are sufficiently damaged, they charge stronger weapons.  Keep an eye on each character's health.

Rufus: 

Equip Cloud with Restore and Fire+All in his sword & Elemental+Bolt in his armor.  Be sure you have stolen the Haredge from SOLDIER: 3rd and equipped it.  Use Braver and, as always, watch your health.

Motor Ball: 

Use Bolt constantly, because the damage can be near 250.  Have a member equipped with Restore+All and have him/her cure the party when necessary.  Limit Breaks must have a priority over other options in this fight.

Bottomswell: 

Barret, with a long-range weapon, is a must-have in this fight.  Also, have Cloud equipped with Long-Range and the both of them in the back rank.  Have the third character equipped with Restore+All and attack spells (not Poison).  Use your Limit Breaks, have Cloud and Barret pummel it with a barrage of physical and magic attacks, and have the third character maintain HPs.  Be sure to kill the Water Bubbles with magic as soon as they come.

Jenova-BIRTH: 

Use the Flamethrower Enemy Skill, and Summon Choco/Mog and Shiva.  Watch for the Tail Laser, an attack which can cause around 200 damage.  Watch HPs and use Limit Breaks.

Dyne: 

Watch for Dyne's Attack+S-Mine combo.  Keep Barret's HPs above 300.  Use Magic (not Poison) and normal attacks.

Reno & Rude:

  Equip the Fire Ring on one or two characters and Elemental+Fire on the armor of another.  First, attack Rude with all you've got.  Use Aeris' Seal Evil if you have her to paralyze them.  With Rude defeated, do the same to Reno.

Gi Nattack: 

Again, the Fire Ring and Elemental+Fire armor combo help a lot.  Attack him with everything except Fire; even use Cure!  It works!  Summon Choco/Mog and Shiva.  Have a character act as medic to cure your party.

Lost Number:

  Make sure you have Aeris with you and her Limits set at Level 1 in order to use Seal Evil.  Attack with strong Magic spells.  Use Choco/Mog to paralyze it if it snaps out of paralysis.  If the purple side dies first, the red one uses magic  for the remainder of the battle.  If the red side dies first, the other uses strong physical attacks.

Materia Keeper: 

Have the Enemy Skill Materias equipped in order to learn Trine, which causes around 500 damage.  Use Bolt 2 or Ice 2.  Cure-All is a must-have combo because of the animal's hard-hitting attacks.  When near-death, it'll Cure itself.

Palmer: 

Use Choco/Mog immediately to paralyze the fat bastard.  Haste the team and pummel him with your strongest spells.
He probably won't snap out of paralysis before you kill him, so don't worry too much about Cure, but have it in case.

Rapps (If Yuffie took all your Materia he's a hard bastard): 

Use normal attacks, Limit Breaks, any magic Materia Yuffie might have missed, and magic items to attack this beast.  You might want to have Barret and Vincent in your party with full Limit Meters.  Use Mindblow and then any transformation.

Godo: 

Here's a tough one.  Equip Yuffie with Counterattack, Heal, Restore, Time, Barrier, Added Effect-Poison in her weapon, and maybe a Summon or two.  Have lots of attack and curative items in your inventory.  Cast Slow on Godo, as well as Barrier and Haste on Yuffie.  Keep her HPs above 1,000 and watch abnormal status.  Attack when you get a chance.

Red Dragon: 

Don't use Gravity or Fire at all.  Cast Barrier and then Haste on the party; cast Bio 2.  Give Cloud Deathblow and use it occasionally.

Demon's Gate:

  Cast Slow on it at the start of the battle.  Barrier and Haste are a big help.  Have the Heal Materia equipped on somebody in order to cure Petrify.  Don't use Earth, Poison, or Gravity spells.  HPs should remain above 1,000.

Jenova-LIFE: 

Equip Cloud with the Water Ring.  DO NOT use Leviathan.  Use Regen on the entire party.  Cast MBarrier and Haste, and maintain the MBarrier.  Have Destruct Materia on hand for Jenova-LIFE may use Reflect.  Use Quake 2 or 3 often.  Enemy Skill should be equipped in order to learn Jenova-LIFE's Aqualung Enemy Skill.

Schizo:

  Only cast Fire 3 on the left side and Ice 3 on the right, or you'll only heal the creature.  Cast Regen, then MBarrier on everyone.  It is immune to Gravity attacks.  Watch out for the final attack, which causes around 1,000 damage.

Jenova-DEATH: 

Equip Fire Rings or the Elemental+Fire combo in your armor.  Set up Regen, MBarrier, and Haste.  Cast slow on her to give you a large speed advantage.  She sometimes casts silence, so have Echo Screens at hand.

Ultimate WEAPON: 

Cast MBarrier immediately to cushion the blow of WEAPON's magic attacks.  Keep everyone's HPs up!  Use Limit Breaks when they arise, but you shouldn't need many spells.  The Limit Breaks should be enough to scare him off.

Carry Armor: 

Equip Lightning and Ramuh Materias, and use them often.  Cast Regen, MBarrier, and Haste.  The Carry Armor is immune to all negative status such as Poison.  Attack the arms first.  Watch out for his arms, they can capture a player.

Rude: 

Kill his accomplices first to avoid the sleep spell.  MBarrier may prove helpful, as well as Bolt-protective equipment.

Diamond WEAPON: 

Put the Ribbon in Cloud's equipment.  Regen, MBarrier, and Haste should be cast as usual.  Barrier may be helpful, too.  Use spells & Summons like Ultima, Comet, and Knights of the Round if you have it.  Don't attack him physically.  When the countdown begins, his mega-attack is near.  After he does it, have Cloud Revive and Cure all party members.

Reno, Rude, & Elena: 

Cast Regen, Wall, then Haste.  Use [spell]+All attacks.  Use Summon spells and Bio.  Mug them for special items.  Elena may cast Confusion and Rude has a powerful attack, so watch out.

Proud Clod: 

Attack the lower target, its armor, immediately.Use Regen, Wall, then Haste.  If you have Knights of the Round, the battle will be over quickly.  If not, use Slash-All and Bolt 3.  Watch out for the Beam Cannon!

Hojo: 

Concentrate all attacks on Hojo himself.  Cast Haste on the party and use Deathblow.  Don't use Summon spells; you'll need your MPs for future battles.

Helletic Hojo:

Take out the right arm immediately.  Then, focus on the torso.  Leave the left arm alone, it's not as dangerous.

Lifeform-Hojo: 

Have Counterattack equipped on a character.  Equip one with the Ribbon and have somebody use the Heal Materia.  Set up Wall, then Regen.  Use strong spells and Summons, like Knights of the Round, but watch your MPs!

Jenova-SYNTHESIS:

Have Slash-All equipped on Cloud.  Cast Regen, Wall, then Haste.  Kill the arms first.  Use strong spells and Summons.  Keep your party healed and their MPs up.  When Jenova-SYNTHESIS counts down, Ultima is near.  Be prepared!

Bizarro-Sephiroth: 

Caste Regen, Wall, Haste, then Knights of the Round.  Maintain the Wall.  In the single-team fight, you'll want to concentrate on Sephiroth's Left and Right Magics.  Once these are destroyed, the Core's defense drops.  Destroy the Core, then attack the Torso Section to finish off Bizarro-Sephiroth.  When Using two teams, have the first team eliminate the Left Magic and the Head, then switch to the other team when given a chance.  When this team destroys the Right Magic, the Core's right defense drops.  Have them destroy the right side of the Core, then switch back to the original team.  The Core's left defense should now be down.  Attack the left Core until it is destroyed, then focus your attention on the Torso.  In a three-team situation, you'll begin the fight in front of Bizarro-Sephiroth.  Switch to the left team as soon as the center team destroys a piece of him.  Use the above instructions for the two-team fight until you've destroyed both sides of the Core.  Immediately switch to the center team and have them finish off Sephiroth by taking out the Core and then the Torso.

Safer Sephiroth: 

Regen, Wall, and Haste should be set up ASAP.  Use Cure 3 on the party then restore their MPs.  Heal Materia and Remedies are must-haves.  The shadow Flare can be deadly unless your characters are strong.  Watch out for the Super Nova Summon which he may use, causing painful damage.  Remove all negative statuses upon receipt.  Use DeBarrier to remove Sephiroth's Barrier.  Use attacks that hit more than once, Limit Breaks, Double Cut, Comet 2, Knights of the Round, etc.

Final Seph:

Ok,this is the hardest.Put Tifa and someone else in your party.MAKE SURE THEY ALL HAVE HP+!!!Now to get the guy.If you have it,cast Haste and Guard at the very beginning. Great you're on your way.Now use Fire3 or Ice3 to decrease by alot.

 

(NOTE:This was fake.LOL.I type it in the story.Just explaining it.

Testers have found most of my theories typed have been proven to work.Use this page for your bosses!)